vol 23 no1, 2023

The Effectiveness of Electronic Five-Cycle Learning strategy at Developing Designing Skills & Producing Educational Games among Education College Student at Al-Aqsa University in Gaza

 

The Effectiveness of Electronic Five-Cycle Learning strategy at Developing Designing Skills & Producing Educational Games among Education College Student at Al-Aqsa University in Gaza

Ashraf Akram Ahmed Al Hennawi
Faculty of Education
Al-Aqsa University
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Received : 03/07/2022                                     Accepted :27/09/2022

Abstract:

The current study aims to reveal the effectiveness of the strategy of the five-electronic learning cycle in developing the skills of designing and producing educational games among students of the Faculty of Education at Al-Aqsa University. The researcher followed the descriptive approach in extrapolating the theoretical framework, reviewing previous studies, building the learning strategy, and deriving a list of skills for designing and producing educational games, and the quasi-experimental approach based on the one group that was used to verify the effectiveness of the strategy of the five-electronic learning cycle, the study sample consisted of (21) female students of the Faculty of Education who are studying the course of the Teaching Techniques Workshop during the second semester of the academic year 2021-2022.

The results of the study show the effectiveness of the electronic five-cycle learning strategy in the cognitive aspects of the skills of designing and producing educational games, where the average cognitive test in general in the pre-application was 14.62, while the average cognitive test in general in the post application was 27.49. The average of the observation card for designing and producing educational games skills in general in the tribal application was 39.71, while the average observation card of educational games design and production skills in general in the dimensional application was 142.3. Also, the average score card on the quality of educational games produced in the tribal application was 28.33, while the average post assessment was 93.76.

Keywords: Five-Education's E-Learning Course Strategy, Educational Games, E-Learning, Design Skills, Educational Game Design Skills, Educational Game Production Skills.

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